Blender

12 yrs experience

3D modelling, UV unwrapping, rigging, and animation for game assets using Blender. Creates low-poly optimised meshes for real-time game engines, exports FBX/glTF for Unity, and produces concept renders for game pitches. Used for character models, props, environments, and cutscene animations.

Projects

  • Game Character and Environment Assets OmniRealm Studios
  • 3D Arena Game Assets Wizard Games Inc
  • XGameDev Original Game Assets XGameDev Pty Ltd

Experience using Blender

Principal Technical Lead OmniRealm Studios
Sep 2020 – Present
C# Unity NodeJS Socket.io MongoDB Git Bitbucket Github JavaScript WebRTC Blender
Multiplayer Game Developer Wizard Games Inc
January 2014 – Jul 2015

Courses & Certifications

  • Complete Blender Creator: Learn 3D Modelling for Beginners Udemy
  • Blender Low Poly Character Modelling Udemy
  • Rigging and Animation in Blender LinkedIn Learning
  • Blender to Unity: Workflow and Optimisation Udemy