Blender
12 yrs experience3D modelling, UV unwrapping, rigging, and animation for game assets using Blender. Creates low-poly optimised meshes for real-time game engines, exports FBX/glTF for Unity, and produces concept renders for game pitches. Used for character models, props, environments, and cutscene animations.
Projects
- Game Character and Environment Assets OmniRealm Studios
- 3D Arena Game Assets Wizard Games Inc
- XGameDev Original Game Assets XGameDev Pty Ltd
Experience using Blender
Courses & Certifications
- Complete Blender Creator: Learn 3D Modelling for Beginners Udemy
- Blender Low Poly Character Modelling Udemy
- Rigging and Animation in Blender LinkedIn Learning
- Blender to Unity: Workflow and Optimisation Udemy