With more than a decade of experience in the game development industry, I have an extensive portfolio of games across all genres, developed for mobile, desktop, and web platforms.
A significant number of the games I have worked on necessitated the integration of various third-party plugins and tools. Some examples of the integrations include Microsoft Azure Playfab, Gamesparks, and Photon for multiplayer functionality, NodeJS and Socket.io for custom real-time servers, WebRTC for real-time communication, Facebook SDK, Google Play, Apple App Store, Kongregate, and Articy Draft 3.
While my primary toolset for 2D and 3D Mobile and WebGL games is Unity and C#, I also have a wealth of experience with Construct 2 and Construct 3 for HTML5 games and animations.